sunny321
Member
Posts: 85
Registered: Nov 23, 2008 21:30:41 GMT -5
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Post by sunny321 on Nov 24, 2008 5:51:22 GMT -5
I heard different opinions from different people, but i m hoping there are people here who actually knows how this works. I understand all the terms and have basic PUA knowledge. In fact i have watched and read every piece of Pick up materials out there. Please help me out. Thanx
Sunny
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Grape
Extremely Active Member
Founder/Ex-Head Admin
Posts: 2,926
Registered: Jul 3, 2008 19:26:20 GMT -5
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Post by Grape on Nov 24, 2008 14:54:41 GMT -5
just lurk around on the forum man, you'll learn more than you thought you would.
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Luc
Extremely Active Member
Posts: 464
Registered: Sept 30, 2008 21:23:07 GMT -5
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Post by Luc on Nov 24, 2008 19:08:43 GMT -5
hahahahaha yea nassoor is right, but i find that the most important part of high school game is knowing social circles and showing social value.
Feel free to IM or PM one of us to find out more xD
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Volt
Extremely Active Member
Irresistable
Posts: 616
Registered: Nov 23, 2008 12:26:55 GMT -5
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Post by Volt on Nov 24, 2008 22:59:14 GMT -5
Aside from social value, the actual gaming/threads are very much like traditional "day game." Be cautious with negs unless you want to be seen as an asshole (which is different from when they call you an asshole, where there's no trouble.) Opening, I find, is best situational, because you should be around your target for a reason that ISN'T to be around your target. Higher value, I've heard, should be demonstrated by DHV stories, not tests and magic WHILE AT SCHOOL. Mainly, it's going to come down to social status. Rapport is probably one of the more difficult phases, because rapport = trust + comfort, all of which are absent in a normal high school situation. Once you get passed that, what you say to close isn't the most important. tl;dr: BIG POINTS: VALUE=SOCIAL STANDING RAPPORT=TRUST+COMFORT=HARD STAY CALIBRATED, KNOW WHEN TO ADVANCE, KNOW WHEN TO ROLL OFF. Hope this helps Volt
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